DUBLIN GAMECRAFT 4 JUDGES

Some of our Dublin GameCraft 4 judges… make sure you register for the 7th of December here

Declan Doody

“I’ve been playing games since I was four years old and giving out about them since I was five! I am Editor for theArcade.ie and I’ve been writing critically about video games for the past four years and organising one of the largest gatherings of gamers and geeks in the country, ArcadeCon, for the last three.”

Editor – www.the-arcade.ie

Colm Larkin

Colm has been making games since his family got their first computer when he was 6 years old (a ZX Spectrum 128). Nowadays he’s a software engineer for Swrve by day and a hobbyist game developer by night. Since co-founding the Dublin One Game A Month group this year he’s finished a number of small games and is now working on his first commercial game ‘Guild of Dungeoneering’.

Twitter :

 

Cork GameCraft Judges

Phil Bourke

Philip is a Lecturer with LIT-Thurles and course coordinator for BSc. (Honours) Degree in Computing (Games Design and Development).

Philip is founder of the computer games festival, Games Fleadh, which includes games design and programming events such as DirectX, Robocode and Game Studio Ireland Challenges.

www.gamesfleadh.ie |

James Daly

James Daly is CEO and Co-Founder of . Based in Thurles Co. Tipperary, James set upwith Michael Murphy, Martell Malone and David Kelly in 2012. Since starting,  has won the “LIT – Company of the Future” competition, gained entry onto Enterprise Irelands’ New Frontiers programme and has just released their first title ““.

Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter  where he’ll probably say something about your ma.

Paul O’Brien

Paul is the Course Coordinator for the Computer Game Design Level 5 course in St. John’s College.

Paul has been playing games since 1980, which is terrifyingly long ago.
Originally from a video and sound background, Paul has in the past been involved in the production of shows for NEAR FM and East Coast Radio and numerous video productions.

His main interests are narrative and its use in games and the computer game as a creative and artistic medium.

Farad Raissa

Farad Raissa teaches in St John’s College and is Course Coordinator for the Computer Game Design Level 6 course.

Farad is a coder in C sharp, C++ and more. He introduced 3D Design (3ds Max, Cinema 4d and Blender) into the Game Design Course. His background is in web development and game development with Game Engine (Unity 3d).

He has developed training programs for various companies in Cork (CSO, DAA, Quinn Healthcare, College of Commerce…) and is hugely involved in the E-learning platform development across FE colleges in Cork.

DGC3 Judges

/drum roll

*Ahem* Announcing Dublin GameCraft 3′s judges.

Dan Bergin

Dan Bergin is an theatre director, game designer, and academic. He runs the 10 Days in Dublin arts festival, and is currently working on a *live* point and click adventure game for the dublin Fringe festival. He’s just submitted his phd thesis on videogames and theatre in TCD and has been into talking about games since his childhood arguments about which was better: Commodore or Amstrad. He’s got a , but its not very good.

Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter where he’ll probably say something about your ma.

Dominique Boutin – Digit Games CTO

Dominique Boutin is the CTO at Digit Game Studios. He was previously the Technical Director for Bigpoint, a world leading authority in online games, and has a wealth of experience in building and leading technology teams.

You can find out more about Domique at http://digitgaming.com/tag/dominique-boutin/

Séadna Long

Technical Lead – SixMinute

Previous:
Séadna was brought in as one if the core team to bring a classic PopCap game to a new social audience.  He was then made lead of the development of the meta game, having a large part to play in the design and operation of that side. During that time he also worked on various prototypes for that side of the game, single codebase, multi-platform (Web, iOS & Android) solutions, and other prototypes for PopCap. He was brought in to PopCap from Jolt Online Games where he was lead frontend developer, released 2 games to the Facebook and Kongregate online games platforms. Previous to entering game development, he joined IBM’s Extreme Blue graduate scheme chosen as one of 16 students, from a pool of over 800.  He then joined permanently and spent 3 years working as a Virtual Worlds developer, developing solutions for large corporate clients like the US Army and Imperial College London.

Current:
In his current role as technical lead, Séadna handles everything outside of the core game, all backend and ops work and connections with any third-parties (Facebook, Twitter, In-App purchasing, Stats tracking and analytics), while also having a strong voice in game design, and tech & framework choices.

Vicky Twomey-Lee

Vicky Twomey-Lee (a.k.a. )  is a coder, GameCraft co-organiser, general tech event organiser (/ Ireland are her main ones), helping out with , organising and mentoring female coding workshops, and also this year’s invited to w00t’s Copenhagen Game Festival. She was also the researcher for Science Gallery’s recent flagship exhibition, GAME. She first fell in love with console games when her father brought back the Famicom in ’85 from Hong Kong with all the mod-cons followed by the Super Famicom. She has never looked back since.

She is also an aspiring artist (of sorts), loves kittehs & unicorns.

You can find Vicky at http://about.me/whykay

 

03.13.13
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Game Fleadh’s GameCraft Judges

Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter where he’ll probably say something about your ma.

Vicky Twomey-Lee

Vicky Twomey-Lee (a.k.a. )  is a coder, GameCraft co-organiser, general tech event organiser (/ Ireland are her main ones), helping out with , organising female coding workshops, and also this year’s invited to w00t’s Copenhagen Game Festival. She was also the researcher for Science Gallery’s recent flagship exhibition, GAME. She first fell in love with console games when her father brought back the Famicom in ’85 from Hong Kong with all the mod-cons followed by the Super Famicom. She has never looked back since.

She is also an aspiring artist (of sorts), loves kitties & unicorns.

You can find Vicky at http://about.me/whykay

Andrew O’Connor

Co-founder, business mogul and grumpy programmer of .

02.24.12
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Dublin GameCraft 1 Judges

(NOTE: This is a ported post from tumblr)

A big thanks to the judges.

Adam Renardson – Siliconrepublic.com
I am currently head of online and new media and Siliconrepublic.com and somehow found myself writing video game reviews for Siliconrepublic since arriving in 2009. I would profess to being a seasoned gamer with (un)fond memories of EGA graphics and 64kb RAM being “top of the range” and blowing furiously into C64 cartridges in an attempt to prolong their gaming life. Outside of gaming I enjoy music, films and having my heart broken every season by Arsenal.

Dave McCabe
Dave McCabe is a film director, writer and script editor who has worked on more things than he’d care to remember. He is currently studying an MSc in Film wherein his speciality is story and character development. The first video game he played was a version of ‘Green Beret’ that was so old he can’t even find a copy on youtube…

Online, he lives at davetheallthing.com.

Eoin Meagher
Eoin started off his gaming obsession with the mighty plastic grey box that was the Commodore 64. Years of torment from insanely difficult gaming lead him to the PC generation and he fell in love with games all over again. Having worked in GAME and computer hardware centers he went back to college to Carlow IT and got a degree in a Bachelor of Science degree in Computer Games Development. Now a big fan of Unity3d he champions the indy cause, esp the IrishGameDev scene and will gladly talk for hours and hours about games, to any person who’s not abe to escape…. you have been warned!

Joseph Kehoe
The first computer games Joseph Kehoe played were on a Dragon 32 but that was in the previous millennium. He graduated from UCD with a BSc (Computer Science in 1990 and an MSc (AI) in 1993. Since then he have worked mainly in Education teaching at all levels from Certificate to MSc. He has worked in industry for a number of years but prefers the ivory tower that is education. Currently he lectures Software Engineering and Artificial Intelligence (amongst other things) in IT Carlow on the Computer Games Development BSc. In his spare time he is interested in scripting languages and parallel programming. Rumour has it that he is actually a cyborg and talks about himself in the third person.

Joseph Murphy and Shane Willoughby Biog
 is an award winning founded by Joseph Murphy and Shane Willoughby in 2009. Two avid and enthusiastic gamers, they quickly established The Gaming Liberty as a credible, friendly and up-to-date gaming website. Covering as many facets of news as possible, TGL also aims to bring original and unique content to our readership.

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