Making an Impact in your js

Hello exciting reader of GameCraft’s blog. As you no doubt know, GameCraft is traveling up to Derry this September 13th for our longest game jam ever! 24 hours of serious jam. What you may not know is that Nintendo is participating in this one. They’re providing dev kits for Wii U and their shiny new Nintendo Web Framework for you to play with(ie make your games targeting the console, great huh?).

To make things even easier,the amazing Dominic Szablewski – the creator of Impact – has agreed to provide non-commercial licenses for his lean but awesome game engine for you to use on top of the Nintendo Web Framework. You should totally check it out ahead of time, because it really is quite cool. It honestly couldn’t be better if he’d called it PunchInTheFaceJS!

Didn’t sign up yet? Hurry, you can do so following this link.

And the London GameCraft winners are…

Well done to everyone who participated at London GameCraft and made great games based on the theme, The Impact of Prism! You can find the game entries .

Following are the winners picked by judges and also the People’s Choice.

Best Solo


Prism Defender
Prize: Unity Pro License

Best Team


Totally Guilty
Prize: Github 1 year Bronze Plan & MaKey MaKey

Best Attempt


Data Pack Grab
Prize: Qwertee t-shirts and Adventures of Shuggy game codes.

People’s Choice


Prism Grab
Prize: MaKey MaKey and Adventures of Shuggy game codes.

Most Interesting Interpretation of the Theme


Agents of P.R.I.S.M.
Prize: Github 6 months Bronze Plan and O’Reilly Book

Best Artwork


After Him!!!
Prize: Github 6 months Bronze Plan and O’Reilly Book

Thanks to our London GameCraft Sponsors

A special thanks and a huge shout out to our sponsors who help make London GameCraft possible. So please visit them by clicking on the links below. :-D

Our hosts


http://bit.ly/1ezdxmG

Silver Sponsors


http://bit.ly/17dsKXD 

http://bit.ly/16FTouf

 

In-Kind Sponsors


http://bit.ly/14ueQla

 


http://bit.ly/19hEuhD

 


http://bit.ly/19Td5lt

 


http://bit.ly/14D2p9A

 


http://bit.ly/19hEMFc

 


http://bit.ly/15llW7G

London GameCraft Judges

We are so excited to announce our London GameCraft judges!

Lewis Harvey

Lewis Harvey is the Associate Producer at Lionhead Studios. “Video games have been a lifelong passion for me. I’ve been working in the industry since I was 17 working with multiple studios such as EA, THQ and Rare. I joined Lionhead in 2009 as a producer for Fable III. It was a dream come true and a fantastic, ambitious and often crazy project. Over the years I have had the fortune of seeing Fable grow and develop as a franchise, pioneering Kinect experiences and returning to its roots with Fable: Anniversary. Now I’m responsible for expanding Lionhead beyond our huge Fable franchise and opening a new door of opportunity, getting excited about new talent and new ideas! With that in mind I can’t wait to see what GameCraft brings!” http://lionhead.com

David Johnston

David Johnston is the man behind Smudged Cat Games, based near Cambridge. David has been designing video games from the age he could reach a keyboard. After getting his first work published when he was only 11 David designed the game TimeSlip for the Playstation One before even graduating from university. He founded Smudged Cat Games in 2007 to release The Adventures of Shuggy for the Xbox 360; a game which Indie Game Magazine called “Bitesized Brilliance” and gave 93% while Eurogamer and Gamespot gave it 8/10. More recently David developed Gateways which Game Informer gave 9/10 and listed as one of their top 50 games of 2012. Gateways was also one of the winning entries in Microsoft’s 2012 competition and received an honorable mention in the technical excellence category of the 2013 IGF competition. http://www.smudgedcat.com /

Gorm Lai

Gorm Lai is a co-founder of the , which was the World’s largest site jam for 3 years, as well as a co-founder of the Global Game Jam. I have worked on games of almost any genre and platform; from casual set top boxes over AAA console to indie classics like LIMBO. After living a rootless existence across the planet for a couple of years, I have now set up my company,  in London, and am currently working hard to finish MULE Returns, a remake of the early 80′s classic strategy game.

 / 


Dave McCabe

Dave McCabe is a filmmaker, video game narrative designer and all around writer sort who has worked on more things than he’d care to remember. He’d give you a list, but it would just depress him when you’d heard of none of it. He has been playing video games since he couldn’t get past the first boss of an early 80′s version of ‘Green Beret’ that is so old he can’t even find a video for it on youtube. You can find him on twitter  where he’ll probably say something about your ma.

Vicky Twomey-Lee

Vicky Twomey-Lee (a.k.a. )  is a coder, GameCraft co-organiser, general tech event organiser (/ Ireland are her main ones), helping out with , organising and mentoring female coding workshops, and also this year’s invited to w00t’s Copenhagen Game Festival. She was also the researcher for Science Gallery’s recent flagship exhibition, GAME. She first fell in love with console games when her father brought back the Famicom in ’85 from Hong Kong with all the mod-cons followed by the Super Famicom. She has never looked back since.

She is also an aspiring artist (of sorts), loves kittehs & unicorns.

You can find Vicky at http://about.me/whykay